Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 129 days ago
5 / 11 / 9
K / D / A
45.2%
Kill participation
336.3
Damage / min
11,941g
345.6 gold / min
157
65 placed · 21 cleared
45
1.3 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat늘 완벽하고싶다#2026
Kennen · Top
6 / 6 / 10
43.2% KP
31,025
23.4% share
14,618g
286 CS · 8.3/m
抖音寻寻觅觅#xxmm9
Rek'Sai · Jungle
16 / 4 / 6
59.5% KP
28,281
21.4% share
17,516g
206 CS · 6/m
抖音 威某人#wmr
Fiddlesticks · Mid
5 / 10 / 9
37.8% KP
14,783
11.2% share
9,020g
100 CS · 2.9/m
T1 Jinbeom#KR3
Ezreal · ADC
9 / 7 / 12
56.8% KP
45,626
34.5% share
18,200g
315 CS · 9.1/m
Light and Shadow#gem
Bard · Support
1 / 4 / 29
81.1% KP
12,673
9.6% share
10,683g
33 CS · 1/m
Red side
Victoryczw6677#czw
Ambessa · Top
1 / 7 / 7
25.8% KP
14,444
11.7% share
10,783g
212 CS · 6.1/m
T1 Carim#0409
Aatrox · Jungle
16 / 1 / 7
74.2% KP
33,994
27.5% share
19,334g
278 CS · 8/m
Dongnan#030
Syndra · Mid
8 / 7 / 13
67.7% KP
36,795
29.8% share
16,693g
308 CS · 8.9/m
03년생양띠김연우돈갚아라#탁현종
Lucian · ADC
1 / 11 / 10
35.5% KP
26,760
21.6% share
15,175g
261 CS · 7.6/m
내말들리니왜이렇게말렸어#찬성정
Pyke · Support
5 / 11 / 9
45.2% KP
11,620
9.4% share
11,941g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
