Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 125 days ago
2 / 10 / 23
K / D / A
61%
Kill participation
404.6
Damage / min
9,621g
328.9 gold / min
113
49 placed · 15 cleared
45
1.5 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory정주리#5313
Jayce · Top
8 / 10 / 16
58.5% KP
31,272
23.5% share
12,834g
195 CS · 6.7/m
개빡친 빡다피#개빡침
Diana · Jungle
10 / 4 / 21
75.6% KP
27,885
20.9% share
15,997g
234 CS · 8/m
universe#mio韩服
Yone · Mid
7 / 8 / 12
46.3% KP
24,211
18.2% share
13,558g
220 CS · 7.5/m
asdasd1#KR33
Varus · ADC
14 / 5 / 12
63.4% KP
38,100
28.6% share
18,779g
241 CS · 8.2/m
내말들리니왜이렇게말렸어#찬성정
Nautilus · Support
2 / 10 / 23
61% KP
11,835
8.9% share
9,621g
45 CS · 1.5/m
Red side
DefeatBYBYBYBYBYBY#CN1
Malphite · Top
6 / 6 / 9
40.5% KP
25,649
21.5% share
11,919g
210 CS · 7.2/m
戒骄戒躁不破不立#KR3
Lee Sin · Jungle
10 / 9 / 13
62.2% KP
20,913
17.5% share
12,877g
139 CS · 4.8/m
불가사의 카르테#KR1
Yasuo · Mid
9 / 9 / 12
56.8% KP
34,282
28.8% share
13,108g
201 CS · 6.9/m
조선의명장이순신#KR1
Syndra · ADC
8 / 9 / 13
56.8% KP
28,385
23.8% share
13,625g
198 CS · 6.8/m
즐 야#KR1
Alistar · Support
4 / 8 / 23
73% KP
10,011
8.4% share
10,426g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
