Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 123 days ago
5 / 11 / 15
K / D / A
45.5%
Kill participation
715.2
Damage / min
10,831g
372.6 gold / min
111
39 placed · 14 cleared
39
1.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory의지박약무기력저능아고졸ADHD#ddddd
K'Sante · Top
7 / 5 / 7
31.8% KP
18,753
16.1% share
12,154g
183 CS · 6.3/m
FatTiger#888
Viego · Jungle
8 / 4 / 9
38.6% KP
17,147
14.7% share
15,468g
245 CS · 8.4/m
Practice Jg ID#KR1
Akshan · Mid
16 / 3 / 8
54.5% KP
32,515
27.9% share
17,476g
239 CS · 8.2/m
김민교 수제자#KR1
Cassiopeia · ADC
8 / 6 / 21
65.9% KP
27,455
23.5% share
14,806g
182 CS · 6.3/m
내말들리니왜이렇게말렸어#찬성정
Camille · Support
5 / 11 / 15
45.5% KP
20,789
17.8% share
10,831g
39 CS · 1.3/m
Red side
Defeat浪 D#1163
Gangplank · Top
6 / 7 / 1
25% KP
23,584
21.7% share
14,428g
220 CS · 7.6/m
抖音丶辛哥哥#9999
Zyra · Jungle
9 / 9 / 12
75% KP
34,223
31.5% share
14,029g
219 CS · 7.5/m
KIFFEUR IS BACK#KR7
Diana · Mid
8 / 12 / 8
57.1% KP
22,200
20.4% share
11,585g
171 CS · 5.9/m
꼬맹이#1106
Senna · ADC
2 / 7 / 20
78.6% KP
22,255
20.5% share
12,322g
173 CS · 6/m
jqjin#KR1
Rakan · Support
3 / 9 / 17
71.4% KP
6,522
6% share
9,296g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
