Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 118 days ago
2 / 6 / 15
K / D / A
37%
Kill participation
505.8
Damage / min
9,788g
363 gold / min
86
37 placed · 10 cleared
30
1.1 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat로키의 코 드리블#2004
Fiora · Top
3 / 16 / 0
14.3% KP
18,559
19.5% share
8,915g
144 CS · 5.3/m
Centered#1001
Jarvan IV · Jungle
2 / 10 / 5
33.3% KP
12,150
12.8% share
10,973g
208 CS · 7.7/m
Crow#crow9
Galio · Mid
4 / 10 / 7
52.4% KP
20,885
22% share
10,327g
199 CS · 7.4/m
FLY Cryogen#5931
Caitlyn · ADC
10 / 8 / 2
57.1% KP
30,709
32.3% share
15,085g
249 CS · 9.2/m
kingpo54#KR1
Bard · Support
2 / 2 / 13
71.4% KP
12,777
13.4% share
8,084g
37 CS · 1.4/m
Red side
Victorybradleyyy#0501
Locke · Top
13 / 3 / 10
50% KP
34,044
27.8% share
14,177g
185 CS · 6.9/m
TimeArt#KR1
Ekko · Jungle
9 / 5 / 11
43.5% KP
15,833
12.9% share
14,508g
247 CS · 9.2/m
키아요#S T
Qiyana · Mid
13 / 5 / 7
43.5% KP
33,513
27.3% share
14,363g
236 CS · 8.8/m
x1x2x3#xxx
Ezreal · ADC
9 / 2 / 3
26.1% KP
25,563
20.9% share
16,027g
282 CS · 10.5/m
내말들리니왜이렇게말렸어#찬성정
Pyke · Support
2 / 6 / 15
37% KP
13,641
11.1% share
9,788g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
