Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 83 days ago
3 / 14 / 26
K / D / A
72.5%
Kill participation
331.3
Damage / min
12,728g
294.5 gold / min
199
75 placed · 25 cleared
37
0.9 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattmhrnjh#1002
Ambessa · Top
10 / 5 / 10
50% KP
33,776
21.9% share
19,976g
365 CS · 8.4/m
stay wlth me#KR1
Wukong · Jungle
9 / 10 / 16
62.5% KP
29,878
19.3% share
17,700g
270 CS · 6.2/m
로키의 코 드리블#2004
Taliyah · Mid
5 / 12 / 23
70% KP
25,965
16.8% share
16,508g
300 CS · 6.9/m
국 수#먹고싶다
Ziggs · ADC
13 / 3 / 12
62.5% KP
50,631
32.8% share
22,998g
349 CS · 8.1/m
내말들리니왜이렇게말렸어#찬성정
Bard · Support
3 / 14 / 26
72.5% KP
14,316
9.3% share
12,728g
37 CS · 0.9/m
Red side
Victorylingyo#6511
Naafiri · Top
4 / 6 / 8
27.3% KP
23,091
10.8% share
14,648g
252 CS · 5.8/m
hjzt0ahjhj#KR2
Graves · Jungle
16 / 10 / 10
59.1% KP
63,701
29.9% share
21,918g
322 CS · 7.5/m
qiushuiyiren#000
Tristana · Mid
13 / 11 / 11
54.5% KP
56,507
26.5% share
22,507g
417 CS · 9.6/m
抖音王纪超#26号首秀
Xerath · ADC
10 / 4 / 15
56.8% KP
60,921
28.6% share
23,703g
398 CS · 9.2/m
Dco6o#Miss
Leona · Support
1 / 10 / 19
45.5% KP
9,133
4.3% share
11,659g
30 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
