Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 70 days ago
0 / 11 / 17
K / D / A
56.7%
Kill participation
423.1
Damage / min
9,985g
277.9 gold / min
156
67 placed · 18 cleared
34
0.9 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
3
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat해 태#T 1
Rumble · Top
7 / 7 / 10
56.7% KP
38,439
25.1% share
14,121g
246 CS · 6.8/m
XiXi#716
Pantheon · Jungle
8 / 11 / 7
50% KP
34,539
22.5% share
14,071g
206 CS · 5.7/m
봄도둑#KR10
Locke · Mid
12 / 5 / 4
53.3% KP
33,479
21.8% share
20,481g
328 CS · 9.1/m
fame and glory#kr123
Vayne · ADC
3 / 11 / 5
26.7% KP
31,604
20.6% share
13,008g
241 CS · 6.7/m
내말들리니왜이렇게말렸어#찬성정
Karma · Support
0 / 11 / 17
56.7% KP
15,202
9.9% share
9,985g
34 CS · 0.9/m
Red side
Victory기리보이혁갓#아입니두
Yone · Top
5 / 11 / 11
35.6% KP
29,140
17% share
14,675g
305 CS · 8.5/m
KRX Vincenzo#KR4
Zaahen · Jungle
11 / 4 / 17
62.2% KP
34,142
19.9% share
18,239g
310 CS · 8.6/m
로키의 코 드리블#2004
Galio · Mid
18 / 5 / 17
77.8% KP
51,121
29.8% share
17,877g
209 CS · 5.8/m
람곰치#BONK
Syndra · ADC
8 / 5 / 14
48.9% KP
37,613
21.9% share
17,791g
279 CS · 7.8/m
03년생양띠김연우돈갚아라#탁현종
Shen · Support
3 / 5 / 26
64.4% KP
19,515
11.4% share
11,384g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
