Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 62 days ago
0 / 4 / 16
K / D / A
64%
Kill participation
349.1
Damage / min
7,607g
309.6 gold / min
83
36 placed · 8 cleared
16
0.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypuppyxi#1123
Dr. Mundo · Top
6 / 0 / 2
32% KP
35,541
35.4% share
13,363g
249 CS · 10.1/m
Bonnie#0314
Jarvan IV · Jungle
10 / 2 / 8
72% KP
8,549
8.5% share
13,230g
175 CS · 7.1/m
永远赢不了#思念QAQ
Syndra · Mid
4 / 1 / 7
44% KP
17,426
17.4% share
11,541g
255 CS · 10.4/m
노익스강#noex
Kalista · ADC
5 / 6 / 6
44% KP
30,272
30.2% share
12,031g
240 CS · 9.8/m
내말들리니왜이렇게말렸어#찬성정
Renata Glasc · Support
0 / 4 / 16
64% KP
8,576
8.5% share
7,607g
16 CS · 0.7/m
Red side
DefeatKIRINJI#0826
Nasus · Top
1 / 6 / 0
7.7% KP
13,859
16.5% share
8,869g
225 CS · 9.2/m
다시 잘해보기#KR12
Kha'Zix · Jungle
5 / 4 / 3
61.5% KP
16,465
19.6% share
10,967g
156 CS · 6.4/m
대광 #God
Azir · Mid
1 / 3 / 3
30.8% KP
17,246
20.5% share
9,050g
233 CS · 9.5/m
Grizzly#KR3
Ezreal · ADC
5 / 6 / 4
69.2% KP
27,458
32.7% share
10,572g
200 CS · 8.1/m
漆黒の氷と炎の魔法使い#KR123
Poppy · Support
1 / 6 / 7
61.5% KP
9,049
10.8% share
6,217g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
