Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 44 days ago
9 / 10 / 13
K / D / A
50%
Kill participation
865.9
Damage / min
13,464g
421.2 gold / min
132
47 placed · 21 cleared
50
1.6 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat적당한게 좋아#KR1
Yone · Top
2 / 14 / 4
13.6% KP
20,031
15.4% share
11,871g
258 CS · 8.1/m
kong ovo#kong
Graves · Jungle
12 / 7 / 9
47.7% KP
21,003
16.2% share
15,805g
228 CS · 7.1/m
자다가일어나서하악질하는박쿠키#ฅ ฅ
Galio · Mid
3 / 4 / 11
31.8% KP
16,011
12.3% share
13,608g
279 CS · 8.7/m
뀨Dragon#KR3
Kai'Sa · ADC
18 / 12 / 8
59.1% KP
45,183
34.8% share
20,251g
218 CS · 6.8/m
내말들리니왜이렇게말렸어#찬성정
Camille · Support
9 / 10 / 13
50% KP
27,679
21.3% share
13,464g
50 CS · 1.6/m
Red side
Victory썸썸데이#KR1
Jax · Top
12 / 6 / 7
40.4% KP
28,307
18.6% share
15,422g
263 CS · 8.2/m
강하다 별#123
Jayce · Jungle
12 / 5 / 12
51.1% KP
39,476
26% share
20,649g
226 CS · 7.1/m
TSDGB#123
Syndra · Mid
4 / 8 / 12
34% KP
32,645
21.5% share
15,269g
275 CS · 8.6/m
222#제 발
Jhin · ADC
8 / 9 / 18
55.3% KP
27,910
18.4% share
16,142g
245 CS · 7.7/m
마우마우 봉기#1952
Pyke · Support
11 / 16 / 14
53.2% KP
23,555
15.5% share
12,735g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
