Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 44 days ago
4 / 9 / 19
K / D / A
69.7%
Kill participation
343.4
Damage / min
8,752g
286.8 gold / min
118
51 placed · 10 cleared
28
0.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ9B8#KR1
Udyr · Top
6 / 4 / 9
45.5% KP
28,398
22.9% share
10,701g
190 CS · 6.2/m
옌빵이#0826
Vi · Jungle
8 / 10 / 11
57.6% KP
20,961
16.9% share
13,418g
195 CS · 6.4/m
태원마초#太原马超
Lissandra · Mid
7 / 4 / 10
51.5% KP
31,205
25.2% share
13,900g
254 CS · 8.3/m
心若不羁路亦无涯#2003
Kai'Sa · ADC
8 / 11 / 11
57.6% KP
32,793
26.5% share
14,193g
217 CS · 7.1/m
내말들리니왜이렇게말렸어#찬성정
Rell · Support
4 / 9 / 19
69.7% KP
10,479
8.5% share
8,752g
28 CS · 0.9/m
Red side
Victory늘 완벽하고싶다#2026
Gnar · Top
3 / 7 / 15
47.4% KP
30,112
21.5% share
12,500g
205 CS · 6.7/m
Selfless#KR11
Naafiri · Jungle
13 / 4 / 19
84.2% KP
29,736
21.2% share
17,213g
255 CS · 8.4/m
find myself#fms
Locke · Mid
13 / 6 / 13
68.4% KP
25,163
17.9% share
14,313g
200 CS · 6.6/m
222#제 발
Xayah · ADC
7 / 8 / 22
76.3% KP
46,580
33.2% share
17,069g
276 CS · 9/m
hide on bush#96118
Thresh · Support
2 / 8 / 29
81.6% KP
8,636
6.2% share
9,217g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
