Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 41 days ago
0 / 9 / 21
K / D / A
51.2%
Kill participation
336
Damage / min
9,737g
312.8 gold / min
133
48 placed · 17 cleared
24
0.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音武器王安逸#上单全能王
Jax · Top
6 / 4 / 6
29.3% KP
25,140
17.3% share
13,728g
211 CS · 6.8/m
jiejie#jug
Cho'Gath · Jungle
5 / 8 / 9
34.1% KP
15,517
10.7% share
11,814g
184 CS · 5.9/m
kagurachan#nini
Katarina · Mid
23 / 6 / 6
70.7% KP
53,106
36.5% share
17,890g
180 CS · 5.8/m
결 혼#KR1
Kalista · ADC
7 / 11 / 13
48.8% KP
41,257
28.4% share
14,707g
237 CS · 7.6/m
내말들리니왜이렇게말렸어#찬성정
Renata Glasc · Support
0 / 9 / 21
51.2% KP
10,461
7.2% share
9,737g
24 CS · 0.8/m
Red side
VictoryJunhyuq#1002
Akali · Top
9 / 10 / 6
39.5% KP
30,735
18.3% share
12,901g
195 CS · 6.3/m
xiaofang#qaq
Maokai · Jungle
4 / 7 / 25
76.3% KP
36,886
22% share
13,500g
172 CS · 5.5/m
Yoki#S T
Qiyana · Mid
6 / 14 / 12
47.4% KP
26,617
15.9% share
10,988g
149 CS · 4.8/m
헤안나 스미레#탕 쿠쿠
Yunara · ADC
17 / 6 / 15
84.2% KP
63,390
37.8% share
22,979g
362 CS · 11.6/m
새우팔이소년#0206
Karma · Support
2 / 4 / 30
84.2% KP
9,881
5.9% share
10,847g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
