Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 37 days ago
2 / 6 / 20
K / D / A
62.9%
Kill participation
319.1
Damage / min
9,548g
316.2 gold / min
129
51 placed · 18 cleared
35
1.2 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFearBeyondDeath#Mercy
Urgot · Top
7 / 9 / 4
42.3% KP
27,118
26.1% share
13,293g
241 CS · 8/m
자이라쿤#성 호
Qiyana · Jungle
8 / 5 / 8
61.5% KP
25,543
24.5% share
15,331g
198 CS · 6.6/m
抖音薄荷冰鸟#虞姬电竞
Anivia · Mid
5 / 5 / 10
57.7% KP
19,679
18.9% share
12,539g
237 CS · 7.8/m
헤안나 스미레#탕 쿠쿠
Kai'Sa · ADC
6 / 5 / 7
50% KP
26,571
25.5% share
14,950g
277 CS · 9.2/m
사람 안 믿어#KR1
Nautilus · Support
0 / 11 / 12
46.2% KP
5,166
5% share
7,221g
25 CS · 0.8/m
Red side
Victory乌鲁木齐中路#Where
Ambessa · Top
5 / 5 / 11
45.7% KP
19,264
15.9% share
13,009g
244 CS · 8.1/m
T1 Painter#KR3
Olaf · Jungle
8 / 6 / 7
42.9% KP
21,444
17.7% share
13,144g
211 CS · 7/m
MIDKING#asd
Cassiopeia · Mid
14 / 4 / 7
60% KP
43,213
35.7% share
16,198g
276 CS · 9.1/m
bababaabam#KR1
Jhin · ADC
6 / 5 / 14
57.1% KP
27,494
22.7% share
14,640g
237 CS · 7.8/m
내말들리니왜이렇게말렸어#찬성정
Rell · Support
2 / 6 / 20
62.9% KP
9,636
8% share
9,548g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
