Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 37 days ago
1 / 1 / 13
K / D / A
63.6%
Kill participation
320.8
Damage / min
8,349g
312.7 gold / min
118
46 placed · 14 cleared
36
1.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音武器王安逸#上单全能王
Tryndamere · Top
1 / 5 / 1
33.3% KP
23,145
28.6% share
11,311g
254 CS · 9.5/m
Angle Beats#辉夜大小姐
Qiyana · Jungle
4 / 6 / 0
66.7% KP
15,434
19.1% share
12,313g
209 CS · 7.8/m
Wonderwall#mid
Ryze · Mid
1 / 4 / 1
33.3% KP
17,154
21.2% share
11,444g
295 CS · 11/m
나아침먹고싶어#7401
Ziggs · ADC
0 / 7 / 2
33.3% KP
21,286
26.3% share
10,031g
223 CS · 8.4/m
刘宇轩是牛屎粑粑#prs
Janna · Support
0 / 0 / 2
33.3% KP
3,829
4.7% share
6,530g
51 CS · 1.9/m
Red side
Victory1Jiang#2003
Nasus · Top
3 / 3 / 6
40.9% KP
27,833
30.7% share
11,693g
226 CS · 8.5/m
解放之鼓#甜甜果实
Naafiri · Jungle
9 / 0 / 5
63.6% KP
17,521
19.3% share
14,384g
217 CS · 8.1/m
쪼렙이다말로하자#KR1
Zoe · Mid
3 / 2 / 7
45.5% KP
14,899
16.4% share
10,574g
213 CS · 8/m
헤안나 스미레#탕 쿠쿠
Caitlyn · ADC
6 / 0 / 8
63.6% KP
21,910
24.1% share
14,964g
298 CS · 11.2/m
내말들리니왜이렇게말렸어#찬성정
Lux · Support
1 / 1 / 13
63.6% KP
8,565
9.4% share
8,349g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
