Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 34 days ago
2 / 6 / 7
K / D / A
42.9%
Kill participation
269.1
Damage / min
7,184g
303.5 gold / min
82
32 placed · 12 cleared
32
1.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat수라 모드#seok
Ambessa · Top
3 / 6 / 2
19.2% KP
15,388
16.9% share
7,686g
149 CS · 6.3/m
Pure Imagination#ZZZZZ
Qiyana · Jungle
6 / 5 / 6
46.2% KP
15,586
17.1% share
10,825g
154 CS · 6.5/m
쪼렙이다말로하자#KR1
Zoe · Mid
10 / 3 / 11
80.8% KP
28,538
31.4% share
10,958g
174 CS · 7.4/m
NinjaKiwi#KoR
Yunara · ADC
6 / 5 / 5
42.3% KP
25,120
27.6% share
12,875g
235 CS · 9.9/m
Miyi#oymy
Lulu · Support
1 / 3 / 18
73.1% KP
6,350
7% share
7,237g
22 CS · 0.9/m
Red side
Victory柚柚天天开心#ltz
Tryndamere · Top
4 / 2 / 4
38.1% KP
17,459
23% share
12,474g
228 CS · 9.6/m
抖音小雪呼呼#vex
Cho'Gath · Jungle
4 / 6 / 5
42.9% KP
10,569
13.9% share
10,321g
146 CS · 6.2/m
livinli#KR1
Viktor · Mid
8 / 6 / 5
61.9% KP
24,072
31.7% share
12,098g
210 CS · 8.9/m
HLE GGomZi#666
Kai'Sa · ADC
3 / 6 / 4
33.3% KP
17,438
23% share
12,359g
219 CS · 9.3/m
내말들리니왜이렇게말렸어#찬성정
Blitzcrank · Support
2 / 6 / 7
42.9% KP
6,369
8.4% share
7,184g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
