Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 34 days ago
2 / 9 / 16
K / D / A
64.3%
Kill participation
554.5
Damage / min
9,397g
335.8 gold / min
96
46 placed · 8 cleared
28
1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory실명 중독자#KR1
Teemo · Top
4 / 3 / 10
30.4% KP
16,035
12.7% share
12,955g
247 CS · 8.8/m
OnFleek#KR2
Lee Sin · Jungle
12 / 4 / 12
52.2% KP
20,538
16.3% share
15,731g
178 CS · 6.4/m
碎碎念#思念QAQ
Zeri · Mid
6 / 8 / 16
47.8% KP
34,138
27.1% share
14,084g
239 CS · 8.5/m
메타몽#상휘몽
Sylas · ADC
10 / 5 / 12
47.8% KP
34,883
27.7% share
14,249g
186 CS · 6.6/m
SCP 002#GiaTy
Pantheon · Support
14 / 8 / 7
45.7% KP
20,379
16.2% share
11,951g
28 CS · 1/m
Red side
DefeatFloating Cloud#178
Akali · Top
4 / 10 / 4
28.6% KP
19,204
19% share
10,828g
188 CS · 6.7/m
guz1vjppr0kut3#2810
Cho'Gath · Jungle
6 / 7 / 6
42.9% KP
16,050
15.8% share
11,169g
165 CS · 5.9/m
Yoruka Kirihime#KR4
Yasuo · Mid
8 / 9 / 4
42.9% KP
24,844
24.5% share
13,876g
215 CS · 7.7/m
아 뜨#abc
Caitlyn · ADC
8 / 11 / 6
50% KP
25,722
25.4% share
14,979g
215 CS · 7.7/m
내말들리니왜이렇게말렸어#찬성정
Karma · Support
2 / 9 / 16
64.3% KP
15,517
15.3% share
9,397g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
