Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 26 days ago
1 / 14 / 26
K / D / A
61.4%
Kill participation
360.9
Damage / min
11,060g
284.3 gold / min
156
75 placed · 23 cleared
50
1.3 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFloating Cloud#178
Jayce · Top
13 / 12 / 9
41.5% KP
48,711
26.7% share
18,771g
303 CS · 7.8/m
사자심회#용족2
Graves · Jungle
19 / 6 / 5
45.3% KP
43,535
23.9% share
22,370g
337 CS · 8.7/m
쪼렙이다말로하자#KR1
LeBlanc · Mid
11 / 8 / 20
58.5% KP
35,847
19.7% share
17,445g
229 CS · 5.9/m
Deft#8366
Caitlyn · ADC
7 / 8 / 15
41.5% KP
38,662
21.2% share
19,204g
361 CS · 9.3/m
매 루#KR1
Nautilus · Support
3 / 10 / 30
62.3% KP
15,432
8.5% share
12,386g
41 CS · 1.1/m
Red side
Defeat起风了#CCC
Singed · Top
8 / 11 / 17
56.8% KP
20,395
14.9% share
14,353g
207 CS · 5.3/m
抖音丶小猪仔#小猪仔
Lee Sin · Jungle
15 / 11 / 16
70.5% KP
33,278
24.3% share
20,743g
262 CS · 6.7/m
angkouc#1234
Locke · Mid
17 / 15 / 10
61.4% KP
33,033
24.1% share
18,583g
190 CS · 4.9/m
Attacking#kr2
Jhin · ADC
3 / 2 / 25
63.6% KP
36,063
26.4% share
19,748g
366 CS · 9.4/m
내말들리니왜이렇게말렸어#찬성정
Karma · Support
1 / 14 / 26
61.4% KP
14,039
10.3% share
11,060g
50 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
