Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Milio
Defeat
Ranked Solo/Duo · 22 days ago
1 / 8 / 14
K / D / A
62.5%
Kill participation
248.3
Damage / min
8,727g
277.3 gold / min
117
54 placed · 10 cleared
33
1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMiloBramble#KR1
Udyr · Top
4 / 4 / 6
41.7% KP
30,038
25.8% share
12,430g
243 CS · 7.7/m
sugar#07270
Talon · Jungle
9 / 5 / 4
54.2% KP
24,713
21.3% share
15,400g
235 CS · 7.5/m
TSAR#zuhk
Orianna · Mid
7 / 9 / 8
62.5% KP
31,225
26.9% share
13,401g
224 CS · 7.1/m
끝난 이야기#KR1
Lucian · ADC
3 / 12 / 8
45.8% KP
22,497
19.3% share
11,531g
211 CS · 6.7/m
내말들리니왜이렇게말렸어#찬성정
Milio · Support
1 / 8 / 14
62.5% KP
7,813
6.7% share
8,727g
33 CS · 1/m
Red side
Victory관빵아 옥지얌#KR1
Rumble · Top
2 / 3 / 7
23.7% KP
13,832
11.5% share
9,781g
195 CS · 6.2/m
Min#Mio韩服
Rengar · Jungle
7 / 8 / 4
28.9% KP
20,988
17.4% share
12,703g
217 CS · 6.9/m
If Die Tomorrow#0301
Aurora · Mid
11 / 5 / 11
57.9% KP
37,218
30.8% share
14,634g
229 CS · 7.3/m
KASAMI#Mio韩服
Irelia · ADC
16 / 5 / 7
60.5% KP
39,531
32.7% share
20,587g
288 CS · 9.2/m
Thresh#S T
Thresh · Support
2 / 3 / 22
63.2% KP
9,200
7.6% share
10,233g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
