Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 22 days ago
1 / 6 / 22
K / D / A
71.9%
Kill participation
295.7
Damage / min
9,547g
313.5 gold / min
130
49 placed · 9 cleared
21
0.7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat미안한데어쩌라고#KR1
Olaf · Top
8 / 5 / 5
41.9% KP
32,300
25.7% share
15,031g
261 CS · 8.6/m
抖音小羽扎克#虞姬电竞
Zac · Jungle
3 / 4 / 14
54.8% KP
14,404
11.5% share
11,852g
173 CS · 5.7/m
기동타격대 누누#Nunu
Nunu & Willump · Mid
9 / 4 / 13
71% KP
37,010
29.4% share
13,538g
208 CS · 6.8/m
노익스강#noex
Jinx · ADC
4 / 11 / 9
41.9% KP
18,002
14.3% share
13,504g
248 CS · 8.1/m
BRO IDEA#2006
Pantheon · Support
7 / 8 / 9
51.6% KP
23,966
19.1% share
10,403g
50 CS · 1.6/m
Red side
Victory抖音王纪超#26号首秀
Lissandra · Top
1 / 7 / 12
40.6% KP
19,149
14.3% share
11,073g
216 CS · 7.1/m
DK Lucid#KR1
Lee Sin · Jungle
10 / 6 / 5
46.9% KP
26,345
19.6% share
15,228g
237 CS · 7.8/m
MAGEBLOOD#E500
Vladimir · Mid
11 / 4 / 6
53.1% KP
48,181
35.9% share
14,412g
258 CS · 8.5/m
Faker#0409
Jhin · ADC
9 / 8 / 7
50% KP
31,672
23.6% share
15,983g
242 CS · 7.9/m
내말들리니왜이렇게말렸어#찬성정
Alistar · Support
1 / 6 / 22
71.9% KP
9,003
6.7% share
9,547g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
