Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 21 days ago
3 / 7 / 19
K / D / A
81.5%
Kill participation
489.8
Damage / min
11,757g
370.5 gold / min
122
56 placed · 15 cleared
37
1.2 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory슈프림#1000
Fiora · Top
1 / 3 / 6
25.9% KP
20,725
15.5% share
12,173g
268 CS · 8.4/m
Dongnan#030
Qiyana · Jungle
5 / 8 / 9
51.9% KP
20,634
15.4% share
14,602g
190 CS · 6/m
냐하하#2698
Ryze · Mid
9 / 3 / 10
70.4% KP
38,393
28.7% share
15,939g
298 CS · 9.4/m
T1 Eclipse#2009
Ashe · ADC
9 / 2 / 11
74.1% KP
38,316
28.7% share
18,819g
315 CS · 9.9/m
내말들리니왜이렇게말렸어#찬성정
Seraphine · Support
3 / 7 / 19
81.5% KP
15,542
11.6% share
11,757g
37 CS · 1.2/m
Red side
Defeatdouyin丶03wd#663
Udyr · Top
3 / 4 / 6
39.1% KP
28,552
24.9% share
12,197g
280 CS · 8.8/m
얼러리뚱땅#KR33
Lee Sin · Jungle
6 / 6 / 8
60.9% KP
23,475
20.4% share
12,799g
217 CS · 6.8/m
EDG BuLLDoG#KR2
Anivia · Mid
6 / 6 / 1
30.4% KP
26,739
23.3% share
13,220g
252 CS · 7.9/m
FAILNOT#XXX
Yunara · ADC
8 / 8 / 1
39.1% KP
29,032
25.3% share
15,073g
274 CS · 8.6/m
로트와일러#52kg
Lulu · Support
0 / 3 / 15
65.2% KP
7,042
6.1% share
8,395g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
