Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 14 days ago
2 / 7 / 14
K / D / A
43.2%
Kill participation
235.8
Damage / min
9,161g
298.2 gold / min
115
60 placed · 11 cleared
31
1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaon#5587
Vayne · Top
9 / 11 / 5
41.2% KP
33,807
26.2% share
13,202g
162 CS · 5.3/m
명치에팔콘펀치꽂는이도윤#KR1
Jayce · Jungle
13 / 5 / 10
67.6% KP
46,059
35.7% share
19,290g
252 CS · 8.2/m
M G#2821
Galio · Mid
2 / 6 / 13
44.1% KP
15,596
12.1% share
11,137g
238 CS · 7.7/m
xiaoyou#1231
Cassiopeia · ADC
8 / 8 / 8
47.1% KP
20,901
16.2% share
14,698g
272 CS · 8.9/m
민트초코치약맛#KR1
Maokai · Support
2 / 7 / 22
70.6% KP
12,574
9.8% share
9,490g
35 CS · 1.1/m
Red side
Defeat月下沙利叶#b9ii
Camille · Top
5 / 8 / 7
32.4% KP
18,192
16.4% share
11,978g
182 CS · 5.9/m
patience#0718
Ambessa · Jungle
8 / 6 / 12
54.1% KP
21,811
19.7% share
15,717g
217 CS · 7.1/m
ahjhj d0 ngok#MVK
Syndra · Mid
9 / 3 / 11
54.1% KP
29,717
26.8% share
16,993g
278 CS · 9.1/m
박태홍#KR2
Corki · ADC
13 / 10 / 7
54.1% KP
33,949
30.6% share
16,245g
240 CS · 7.8/m
내말들리니왜이렇게말렸어#찬성정
Blitzcrank · Support
2 / 7 / 14
43.2% KP
7,244
6.5% share
9,161g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
