Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 4 days ago
0 / 8 / 21
K / D / A
61.8%
Kill participation
209.5
Damage / min
9,377g
262.3 gold / min
150
73 placed · 20 cleared
42
1.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaiderGO#R1GO
Darius · Top
8 / 2 / 10
52.9% KP
22,542
17.6% share
16,903g
323 CS · 9/m
JGF#eill
Lee Sin · Jungle
7 / 12 / 12
55.9% KP
19,442
15.2% share
13,659g
202 CS · 5.7/m
Wonderwall#mid
Viktor · Mid
9 / 6 / 12
61.8% KP
31,852
24.9% share
15,734g
292 CS · 8.2/m
NinjaKiwi#KoR
Ziggs · ADC
10 / 6 / 11
61.8% KP
46,512
36.4% share
17,121g
314 CS · 8.8/m
내말들리니왜이렇게말렸어#찬성정
Rell · Support
0 / 8 / 21
61.8% KP
7,490
5.9% share
9,377g
42 CS · 1.2/m
Red side
VictoryThe Herta#Hokai
Kennen · Top
0 / 10 / 8
23.5% KP
9,293
8.3% share
8,594g
135 CS · 3.8/m
Eris#Greyt
Rengar · Jungle
8 / 11 / 10
52.9% KP
27,231
24.3% share
16,328g
285 CS · 8/m
WBG招641950117#WBG
Orianna · Mid
11 / 3 / 11
64.7% KP
37,761
33.7% share
18,411g
319 CS · 8.9/m
FA Kingdom#KR1
Caitlyn · ADC
15 / 3 / 4
55.9% KP
29,771
26.6% share
20,878g
403 CS · 11.3/m
블츠카운터블츠#블츠1
Blitzcrank · Support
0 / 7 / 22
64.7% KP
7,836
7% share
10,062g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
