Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yorick
Victory
Ranked Solo/Duo · 233 days ago
1 / 4 / 5
K / D / A
16.2%
Kill participation
860.5
Damage / min
12,377g
430.3 gold / min
20
4 placed · 4 cleared
241
8.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory밤이싫어#kr9
Yorick · Top
1 / 4 / 5
16.2% KP
24,753
19.7% share
12,377g
241 CS · 8.4/m
Genki Desu#Yeah
Xin Zhao · Jungle
5 / 9 / 17
59.5% KP
20,867
16.6% share
13,115g
175 CS · 6.1/m
냐하하#2698
Aurora · Mid
19 / 3 / 8
73% KP
44,251
35.3% share
18,429g
261 CS · 9.1/m
Juice WRLD#xsQAQ
Aphelios · ADC
10 / 6 / 7
45.9% KP
21,475
17.1% share
16,150g
252 CS · 8.8/m
Forest#0322
Bard · Support
2 / 8 / 22
64.9% KP
14,150
11.3% share
9,730g
22 CS · 0.8/m
Red side
Defeat나는아직웃고있다#KR1
Gangplank · Top
4 / 6 / 15
63.3% KP
41,441
29.6% share
13,242g
231 CS · 8/m
버니버니#bunny
Qiyana · Jungle
8 / 7 / 10
60% KP
24,894
17.8% share
16,279g
214 CS · 7.4/m
星海吸血鬼#douyi
Vladimir · Mid
6 / 5 / 5
36.7% KP
20,699
14.8% share
13,135g
287 CS · 10/m
HLE Gumayusi#0298
Ezreal · ADC
10 / 10 / 9
63.3% KP
33,165
23.7% share
16,625g
223 CS · 7.8/m
Gamin#1212
Neeko · Support
2 / 10 / 18
66.7% KP
20,000
14.3% share
9,291g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
