Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 233 days ago
11 / 4 / 7
K / D / A
42.9%
Kill participation
1,188.7
Damage / min
21,642g
545.8 gold / min
48
18 placed · 11 cleared
373
9.4 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjljljk2#KR01
Rumble · Top
12 / 8 / 7
51.4% KP
65,411
38.4% share
20,476g
252 CS · 6.4/m
xfy xfy#777
Viego · Jungle
8 / 8 / 6
37.8% KP
22,495
13.2% share
20,104g
358 CS · 9/m
yassuo#검 사
Yasuo · Mid
6 / 10 / 10
43.2% KP
32,162
18.9% share
16,207g
264 CS · 6.7/m
Celina#셀교슈
Lucian · ADC
8 / 9 / 11
51.4% KP
37,583
22.1% share
19,112g
286 CS · 7.2/m
리숌마#KR1
Pyke · Support
3 / 7 / 18
56.8% KP
12,487
7.3% share
13,356g
37 CS · 0.9/m
Red side
VictoryDaniel Laizans#맨몸운동
Darius · Top
10 / 11 / 5
35.7% KP
26,972
16% share
17,762g
277 CS · 7/m
키아나킹#KR1
Qiyana · Jungle
11 / 11 / 18
69% KP
47,435
28.2% share
20,377g
276 CS · 7/m
Jecy#KR1
Anivia · Mid
5 / 4 / 17
52.4% KP
26,299
15.6% share
14,531g
270 CS · 6.8/m
밤이싫어#kr9
Ezreal · ADC
11 / 4 / 7
42.9% KP
47,130
28% share
21,642g
373 CS · 9.4/m
Light and Shadow#gem
Maokai · Support
5 / 7 / 26
73.8% KP
20,550
12.2% share
14,432g
52 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
