Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 230 days ago
10 / 5 / 9
K / D / A
65.5%
Kill participation
1,293.6
Damage / min
20,756g
577.6 gold / min
51
20 placed · 17 cleared
388
10.8 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory칼과 창 방패#KR1
Poppy · Top
3 / 5 / 10
44.8% KP
25,641
17.9% share
12,475g
235 CS · 6.5/m
Lody#KR11
Lee Sin · Jungle
4 / 6 / 10
48.3% KP
19,345
13.5% share
15,208g
238 CS · 6.6/m
Zidane#World
Viktor · Mid
11 / 5 / 6
58.6% KP
44,116
30.7% share
18,119g
334 CS · 9.3/m
밤이싫어#kr9
Yunara · ADC
10 / 5 / 9
65.5% KP
46,485
32.4% share
20,756g
388 CS · 10.8/m
진짜롤너무어렵다#FATOP
Lulu · Support
1 / 5 / 16
58.6% KP
7,881
5.5% share
10,418g
35 CS · 1/m
Red side
Defeat4기암환자의라스트댄스#살려줘
Garen · Top
4 / 6 / 3
26.9% KP
14,135
12.3% share
13,970g
269 CS · 7.5/m
dyxiaofang#Miss
Nidalee · Jungle
10 / 5 / 7
65.4% KP
26,642
23.3% share
18,029g
318 CS · 8.8/m
가 을#Gun
Yone · Mid
2 / 8 / 7
34.6% KP
31,824
27.8% share
14,511g
305 CS · 8.5/m
가나다라마바사아자차카타파하#아어쩌라고
Caitlyn · ADC
7 / 5 / 5
46.2% KP
27,608
24.1% share
19,301g
347 CS · 9.7/m
따뜻한쿠키#KR1
Anivia · Support
3 / 5 / 13
61.5% KP
14,275
12.5% share
10,766g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
