Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 211 days ago
10 / 11 / 11
K / D / A
63.6%
Kill participation
876.3
Damage / min
17,421g
555.1 gold / min
46
15 placed · 7 cleared
266
8.5 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjljljk2#KR01
Urgot · Top
8 / 8 / 5
39.4% KP
19,915
19.9% share
12,773g
227 CS · 7.2/m
라쿤99#KR1
Graves · Jungle
6 / 8 / 9
45.5% KP
14,500
14.5% share
13,897g
219 CS · 7/m
Heru#KR821
Annie · Mid
5 / 9 / 10
45.5% KP
25,510
25.4% share
11,293g
185 CS · 5.9/m
밤이싫어#kr9
Ashe · ADC
10 / 11 / 11
63.6% KP
27,500
27.4% share
17,421g
266 CS · 8.5/m
Luon#11111
Seraphine · Support
4 / 4 / 16
60.6% KP
12,829
12.8% share
10,460g
34 CS · 1.1/m
Red side
Victory해 태#T 1
Jayce · Top
6 / 5 / 11
42.5% KP
23,091
20% share
14,782g
229 CS · 7.3/m
答案说明所有#TES
Viego · Jungle
14 / 6 / 6
50% KP
23,500
20.4% share
18,762g
241 CS · 7.7/m
BNK FEARX#0504
Hwei · Mid
6 / 7 / 15
52.5% KP
25,314
22% share
15,128g
251 CS · 8/m
NinjaKiwi#KoR
Yunara · ADC
12 / 7 / 12
60% KP
37,057
32.2% share
22,050g
336 CS · 10.7/m
Bluffing#1207
Nautilus · Support
2 / 8 / 19
52.5% KP
6,225
5.4% share
9,261g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
