Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 205 days ago
9 / 4 / 8
K / D / A
50%
Kill participation
830.3
Damage / min
16,342g
626.5 gold / min
35
10 placed · 6 cleared
246
9.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlauren#2006
Rumble · Top
8 / 7 / 3
40.7% KP
34,983
32.6% share
12,385g
216 CS · 8.3/m
Radiohead#KR1
Lee Sin · Jungle
6 / 5 / 7
48.1% KP
18,511
17.2% share
11,328g
159 CS · 6.1/m
kageyoshiOuO#ckl24
Mel · Mid
8 / 8 / 3
40.7% KP
22,963
21.4% share
11,316g
173 CS · 6.6/m
강 준#펜리르
Sivir · ADC
3 / 6 / 3
22.2% KP
17,048
15.9% share
12,269g
231 CS · 8.9/m
jio3r#Miss
Lissandra · Support
2 / 8 / 12
51.9% KP
13,967
13% share
7,997g
31 CS · 1.2/m
Red side
VictoryAbyss#1753
Zaahen · Top
7 / 6 / 5
35.3% KP
19,163
19.5% share
10,892g
202 CS · 7.7/m
Lose my mind#33369
Elise · Jungle
12 / 6 / 6
52.9% KP
19,477
19.8% share
14,295g
159 CS · 6.1/m
이오가왜있죠#KR1
Anivia · Mid
3 / 6 / 17
58.8% KP
24,786
25.2% share
10,424g
175 CS · 6.7/m
밤이싫어#kr9
Ashe · ADC
9 / 4 / 8
50% KP
21,658
22% share
16,342g
246 CS · 9.4/m
BRO Wooper#KR7
Seraphine · Support
3 / 5 / 22
73.5% KP
13,395
13.6% share
9,563g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
