Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Defeat
Ranked Solo/Duo · 205 days ago
18 / 8 / 6
K / D / A
72.7%
Kill participation
1,353.9
Damage / min
24,334g
684.8 gold / min
39
15 placed · 10 cleared
320
9 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory미드가내현#0207
Yasuo · Top
10 / 7 / 12
47.8% KP
31,573
20.6% share
15,781g
250 CS · 7/m
抖音 威某人#wmr
Fiddlesticks · Jungle
10 / 6 / 10
43.5% KP
26,492
17.3% share
14,784g
204 CS · 5.7/m
양여명#KR1
Aurora · Mid
11 / 5 / 13
52.2% KP
43,281
28.3% share
15,182g
264 CS · 7.4/m
이해롱 유튜브#구독좀
Aphelios · ADC
15 / 9 / 11
56.5% KP
43,428
28.4% share
20,519g
269 CS · 7.6/m
Lucifer#qiuyu
Thresh · Support
0 / 6 / 26
56.5% KP
8,336
5.4% share
10,467g
48 CS · 1.4/m
Red side
Defeat김 민 혁#KRO
Akali · Top
8 / 12 / 6
42.4% KP
21,093
16.5% share
14,431g
232 CS · 6.5/m
JUGKlNG#테무캐니언
Jarvan IV · Jungle
4 / 7 / 23
81.8% KP
22,632
17.7% share
15,476g
228 CS · 6.4/m
Quist#Live
Orianna · Mid
1 / 6 / 17
54.5% KP
22,475
17.6% share
12,365g
240 CS · 6.8/m
밤이싫어#kr9
Miss Fortune · ADC
18 / 8 / 6
72.7% KP
48,109
37.7% share
24,334g
320 CS · 9/m
Teddy#sss
Anivia · Support
2 / 13 / 19
63.6% KP
13,224
10.4% share
10,968g
64 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
