Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 204 days ago
14 / 1 / 11
K / D / A
83.3%
Kill participation
1,140.5
Damage / min
18,145g
677.5 gold / min
23
11 placed · 3 cleared
278
10.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRipple#GEN
Aurora · Top
3 / 5 / 4
58.3% KP
18,399
27.7% share
10,308g
223 CS · 8.3/m
CNLL#7722
Viego · Jungle
4 / 5 / 2
50% KP
10,210
15.4% share
11,799g
198 CS · 7.4/m
Seiichi Yukimura#0305
Ambessa · Mid
4 / 6 / 3
58.3% KP
17,339
26.1% share
10,434g
192 CS · 7.2/m
wadwaaer#wywq
Kai'Sa · ADC
1 / 4 / 2
25% KP
10,351
15.6% share
11,806g
259 CS · 9.7/m
새우깡끼룩#KR1
Rammus · Support
0 / 10 / 6
50% KP
10,007
15.1% share
7,046g
41 CS · 1.5/m
Red side
Victory71newda2#KR1
Irelia · Top
1 / 5 / 7
26.7% KP
6,718
8.1% share
9,446g
212 CS · 7.9/m
gushouyu#zypp
Nocturne · Jungle
5 / 2 / 5
33.3% KP
13,332
16.1% share
10,836g
190 CS · 7.1/m
命定之死#Death
Galio · Mid
5 / 1 / 12
56.7% KP
14,763
17.9% share
10,478g
197 CS · 7.4/m
밤이싫어#kr9
Sivir · ADC
14 / 1 / 11
83.3% KP
30,546
37% share
18,145g
278 CS · 10.4/m
FAAF#Today
Neeko · Support
5 / 3 / 21
86.7% KP
17,236
20.9% share
10,182g
45 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
