Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 203 days ago
8 / 8 / 11
K / D / A
38%
Kill participation
1,409.6
Damage / min
15,766g
496.3 gold / min
23
13 placed · 4 cleared
269
8.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Nevid#동두천왕
Olaf · Top
12 / 11 / 12
51.1% KP
44,230
29.3% share
18,135g
225 CS · 7.1/m
숙성된취두부1#BFX
Lee Sin · Jungle
10 / 9 / 13
48.9% KP
25,898
17.1% share
14,961g
190 CS · 6/m
hle eclipse#똑똑함
Ryze · Mid
6 / 9 / 8
29.8% KP
18,645
12.3% share
12,829g
252 CS · 7.9/m
Gamin#1212
Ezreal · ADC
18 / 10 / 7
53.2% KP
51,182
33.9% share
19,484g
266 CS · 8.4/m
let it be#0815
Nautilus · Support
1 / 11 / 21
46.8% KP
11,123
7.4% share
10,312g
37 CS · 1.2/m
Red side
DefeatHumble#0801
Vayne · Top
10 / 8 / 11
42% KP
29,803
17% share
13,334g
184 CS · 5.8/m
Grizzly#KR3
Nidalee · Jungle
15 / 5 / 13
56% KP
35,941
20.5% share
17,066g
242 CS · 7.6/m
밤이싫어#kr9
Lucian · Mid
8 / 8 / 11
38% KP
44,779
25.5% share
15,766g
269 CS · 8.5/m
정상을 향한 도전#No1
Jayce · ADC
11 / 12 / 14
50% KP
34,508
19.7% share
17,367g
194 CS · 6.1/m
Makima#支 配
Kennen · Support
6 / 14 / 19
50% KP
30,387
17.3% share
11,398g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
