Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 195 days ago
1 / 9 / 10
K / D / A
61.1%
Kill participation
189.6
Damage / min
7,334g
256.9 gold / min
90
59 placed · 3 cleared
31
1.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat두바이 쫀득 세민#야 미
Gangplank · Top
4 / 7 / 6
55.6% KP
26,522
27.2% share
12,697g
205 CS · 7.2/m
douyin592#聪神出击
Malphite · Jungle
2 / 7 / 9
61.1% KP
13,121
13.5% share
9,644g
141 CS · 4.9/m
오로지 실력이 마케팅#whoo
Ahri · Mid
6 / 6 / 6
66.7% KP
27,992
28.7% share
12,672g
223 CS · 7.8/m
Aragakiui#0609
Smolder · ADC
5 / 8 / 4
50% KP
24,442
25.1% share
12,795g
223 CS · 7.8/m
밤이싫어#kr9
Alistar · Support
1 / 9 / 10
61.1% KP
5,413
5.6% share
7,334g
31 CS · 1.1/m
Red side
Victory거나르#kr2
Shen · Top
5 / 4 / 8
35.1% KP
21,797
16.9% share
11,914g
209 CS · 7.3/m
xycg#KR1
Graves · Jungle
6 / 3 / 16
59.5% KP
29,466
22.9% share
14,503g
266 CS · 9.3/m
데마시아TV#Lux R
Fizz · Mid
14 / 4 / 5
51.4% KP
26,460
20.6% share
16,063g
210 CS · 7.4/m
The II#KR1
Yunara · ADC
10 / 3 / 12
59.5% KP
40,412
31.4% share
17,695g
257 CS · 9/m
Marzss9#mio韓服
Nautilus · Support
2 / 4 / 24
70.3% KP
10,477
8.1% share
9,124g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
