Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 193 days ago
8 / 7 / 14
K / D / A
62.9%
Kill participation
1,008.4
Damage / min
17,769g
568.6 gold / min
39
15 placed · 11 cleared
285
9.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTOPKING#asd
Rumble · Top
5 / 6 / 6
44% KP
40,663
32.4% share
14,191g
261 CS · 8.4/m
Lake Lucerne#kr2
Nocturne · Jungle
10 / 6 / 4
56% KP
23,245
18.5% share
14,144g
212 CS · 6.8/m
Xerath#RANK2
LeBlanc · Mid
5 / 8 / 5
40% KP
20,763
16.5% share
11,047g
194 CS · 6.2/m
Selfless#KR11
Caitlyn · ADC
5 / 7 / 8
52% KP
33,890
27% share
14,271g
297 CS · 9.5/m
andyzzz#ouo
Braum · Support
0 / 8 / 10
40% KP
7,105
5.7% share
8,152g
27 CS · 0.9/m
Red side
Victory간디도롤하면폭력#레문123
Dr. Mundo · Top
4 / 3 / 13
48.6% KP
20,943
16.2% share
12,813g
226 CS · 7.2/m
유튜브 니원#구독좋아요
Wukong · Jungle
9 / 2 / 15
68.6% KP
29,340
22.7% share
15,075g
228 CS · 7.3/m
Daemi#Arneb
Orianna · Mid
12 / 5 / 15
77.1% KP
36,151
28% share
15,850g
235 CS · 7.5/m
밤이싫어#kr9
Yunara · ADC
8 / 7 / 14
62.9% KP
31,512
24.4% share
17,769g
285 CS · 9.1/m
큼방가요#KR2
Lulu · Support
2 / 8 / 24
74.3% KP
11,305
8.7% share
9,913g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
