Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 190 days ago
7 / 10 / 3
K / D / A
35.7%
Kill participation
736.9
Damage / min
13,975g
506.3 gold / min
28
12 placed · 6 cleared
191
6.9 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory先帮我收拾一下#我的粪便
Rek'Sai · Top
7 / 5 / 10
36.2% KP
24,304
18.6% share
12,922g
168 CS · 6.1/m
La La Land#라라랜드
Lee Sin · Jungle
16 / 5 / 16
68.1% KP
26,979
20.6% share
16,030g
191 CS · 6.9/m
흰둥아 물어#KR2
Lissandra · Mid
5 / 8 / 16
44.7% KP
24,217
18.5% share
10,606g
186 CS · 6.7/m
Selfless#KR11
Ezreal · ADC
16 / 6 / 15
66% KP
41,048
31.4% share
19,666g
218 CS · 7.9/m
synn#KR1
Pyke · Support
3 / 4 / 25
59.6% KP
14,129
10.8% share
10,367g
16 CS · 0.6/m
Red side
Defeat코뚱잉#KR1
Mordekaiser · Top
2 / 10 / 6
28.6% KP
20,955
17.9% share
9,229g
177 CS · 6.4/m
타 잔#KR1
Xin Zhao · Jungle
7 / 10 / 12
67.9% KP
27,381
23.4% share
12,397g
178 CS · 6.4/m
Xerath#RANK2
Annie · Mid
10 / 8 / 7
60.7% KP
37,440
32% share
14,826g
224 CS · 8.1/m
밤이싫어#kr9
Yunara · ADC
7 / 10 / 3
35.7% KP
20,339
17.4% share
13,975g
191 CS · 6.9/m
꼬부기#0829
Bard · Support
2 / 9 / 14
57.1% KP
10,974
9.4% share
8,044g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
