Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 189 days ago
6 / 9 / 3
K / D / A
69.2%
Kill participation
935.1
Damage / min
11,552g
457.8 gold / min
21
10 placed · 6 cleared
196
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory데이터얻는계정#지나갈게요
Ryze · Top
1 / 3 / 8
23.7% KP
14,013
12.1% share
10,430g
240 CS · 9.5/m
Shylie#KR1
Kha'Zix · Jungle
22 / 1 / 5
71.1% KP
40,284
34.9% share
18,520g
240 CS · 9.5/m
soodangkim#vdz
Ambessa · Mid
6 / 2 / 11
44.7% KP
24,708
21.4% share
9,675g
147 CS · 5.8/m
DK Smash#KR7
Smolder · ADC
5 / 5 / 11
42.1% KP
24,351
21.1% share
13,885g
228 CS · 9/m
ovoowo#0213
Bard · Support
4 / 2 / 20
63.2% KP
12,027
10.4% share
9,394g
29 CS · 1.1/m
Red side
DefeatPure Imagination#ZZZZZ
Rumble · Top
0 / 8 / 3
23.1% KP
15,169
17.5% share
7,603g
171 CS · 6.8/m
asdjipadsjip#KR1
Xin Zhao · Jungle
6 / 6 / 0
46.2% KP
14,789
17% share
12,037g
185 CS · 7.3/m
야 문영아 미드좀 와#또이브뭐해
Cassiopeia · Mid
1 / 5 / 2
23.1% KP
22,753
26.2% share
8,930g
223 CS · 8.8/m
밤이싫어#kr9
Yunara · ADC
6 / 9 / 3
69.2% KP
23,596
27.2% share
11,552g
196 CS · 7.8/m
나는 고등학교에 가본 적이없어#reze
Karma · Support
0 / 10 / 9
69.2% KP
10,541
12.1% share
6,833g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
