Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 185 days ago
9 / 3 / 20
K / D / A
82.9%
Kill participation
1,408.6
Damage / min
15,445g
574.5 gold / min
37
15 placed · 6 cleared
199
7.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory따봉 람머스#KR1
Gnar · Top
4 / 7 / 9
37.1% KP
13,171
12.2% share
12,531g
229 CS · 8.5/m
Zephyr#O1O8
Jarvan IV · Jungle
3 / 6 / 27
85.7% KP
18,571
17.1% share
10,802g
138 CS · 5.1/m
홍길동#3636
Akali · Mid
15 / 4 / 5
57.1% KP
25,093
23.2% share
14,504g
203 CS · 7.6/m
밤이싫어#kr9
Senna · ADC
9 / 3 / 20
82.9% KP
37,867
34.9% share
15,445g
199 CS · 7.4/m
抖音玉娇龙ovo#KR12
Seraphine · Support
4 / 6 / 26
85.7% KP
13,655
12.6% share
9,779g
45 CS · 1.7/m
Red side
Defeat설레임먹고싶네#KR1
Quinn · Top
7 / 6 / 6
50% KP
30,289
29.1% share
11,810g
209 CS · 7.8/m
suisougurashi#eill
Talon · Jungle
8 / 7 / 4
46.2% KP
20,559
19.7% share
15,105g
211 CS · 7.8/m
Chiikawa#KR7
Sejuani · Mid
2 / 6 / 13
57.7% KP
14,893
14.3% share
9,323g
155 CS · 5.8/m
찐조인데요#KR1
Ashe · ADC
6 / 8 / 10
61.5% KP
28,697
27.5% share
12,890g
217 CS · 8.1/m
다훈갓#Bard
Blitzcrank · Support
3 / 8 / 13
61.5% KP
9,819
9.4% share
8,891g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
