Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 183 days ago
11 / 5 / 10
K / D / A
65.6%
Kill participation
1,120.7
Damage / min
19,268g
660.2 gold / min
33
13 placed · 8 cleared
276
9.5 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChiikawa#KR7
Nocturne · Top
2 / 6 / 9
23.4% KP
20,117
15.1% share
11,025g
242 CS · 8.3/m
LoLTFTChallenger#RANK1
Jarvan IV · Jungle
21 / 1 / 14
74.5% KP
46,615
35.1% share
21,807g
316 CS · 10.8/m
비모66#KR1
LeBlanc · Mid
8 / 7 / 9
36.2% KP
21,663
16.3% share
11,575g
221 CS · 7.6/m
challenger#KOR1
Ezreal · ADC
6 / 11 / 13
40.4% KP
24,563
18.5% share
14,480g
209 CS · 7.2/m
좋은날#317
Mel · Support
10 / 7 / 16
55.3% KP
19,927
15% share
10,830g
52 CS · 1.8/m
Red side
DefeatZac#KR1
Zac · Top
7 / 4 / 5
37.5% KP
25,023
22.3% share
13,328g
254 CS · 8.7/m
科技枪Qiyana#关敏绿
Fiddlesticks · Jungle
3 / 10 / 5
25% KP
11,975
10.7% share
9,930g
148 CS · 5.1/m
백 수#zzzz
Qiyana · Mid
6 / 13 / 2
25% KP
22,294
19.9% share
12,027g
214 CS · 7.3/m
밤이싫어#kr9
Kai'Sa · ADC
11 / 5 / 10
65.6% KP
32,707
29.2% share
19,268g
276 CS · 9.5/m
Jcleflaw#KR1
Pantheon · Support
5 / 15 / 7
37.5% KP
20,007
17.9% share
9,397g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
