Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 183 days ago
6 / 12 / 7
K / D / A
41.9%
Kill participation
820.4
Damage / min
13,598g
441.7 gold / min
42
14 placed · 12 cleared
227
7.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydouyinxiaohei#561
Jax · Top
12 / 7 / 6
43.9% KP
37,589
24.8% share
14,439g
195 CS · 6.3/m
LoLTFTChallenger#RANK1
Jarvan IV · Jungle
16 / 5 / 10
63.4% KP
35,760
23.6% share
17,970g
249 CS · 8.1/m
죽기장인#KR1
Sion · Mid
3 / 3 / 15
43.9% KP
27,764
18.4% share
13,164g
237 CS · 7.7/m
T1 Jinbeom#KR3
Yunara · ADC
8 / 9 / 13
51.2% KP
39,313
26% share
16,029g
263 CS · 8.5/m
076#0314
Lulu · Support
2 / 7 / 19
51.2% KP
10,854
7.2% share
9,301g
32 CS · 1/m
Red side
Defeat충 치#충치1
Kennen · Top
7 / 11 / 3
32.3% KP
35,684
24.4% share
12,767g
193 CS · 6.3/m
person#kr3
Xin Zhao · Jungle
11 / 4 / 11
71% KP
35,742
24.4% share
15,758g
233 CS · 7.6/m
곰팡호#Chzzk
Udyr · Mid
4 / 8 / 9
41.9% KP
33,108
22.6% share
11,790g
224 CS · 7.3/m
밤이싫어#kr9
Ashe · ADC
6 / 12 / 7
41.9% KP
25,254
17.2% share
13,598g
227 CS · 7.4/m
Ghost#올라갑니다
Seraphine · Support
3 / 6 / 21
77.4% KP
16,648
11.4% share
10,142g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
