Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 174 days ago
17 / 11 / 9
K / D / A
60.5%
Kill participation
1,710.8
Damage / min
20,503g
599.8 gold / min
31
14 placed · 5 cleared
265
7.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiderGO#TWTV0
Darius · Top
8 / 9 / 6
31.8% KP
28,931
17.3% share
15,970g
291 CS · 8.5/m
ninkey#god
Ambessa · Jungle
10 / 7 / 15
56.8% KP
45,865
27.4% share
18,206g
261 CS · 7.6/m
EPG 카이조쿠단#조 로
Ryze · Mid
12 / 6 / 15
61.4% KP
47,847
28.6% share
17,063g
261 CS · 7.6/m
오 뀨#KR5
Smolder · ADC
9 / 10 / 8
38.6% KP
27,676
16.5% share
18,432g
248 CS · 7.3/m
흠란드#Erlin
Bard · Support
5 / 11 / 25
68.2% KP
16,924
10.1% share
12,750g
27 CS · 0.8/m
Red side
Defeat억억억억#kr6
Tryndamere · Top
7 / 7 / 4
25.6% KP
36,509
21.2% share
15,483g
282 CS · 8.2/m
No longer love#KR1
Lillia · Jungle
9 / 11 / 14
53.5% KP
32,627
18.9% share
14,883g
247 CS · 7.2/m
서나 귀여워#0000
Qiyana · Mid
7 / 9 / 6
30.2% KP
27,967
16.2% share
14,176g
270 CS · 7.9/m
밤이싫어#kr9
Lucian · ADC
17 / 11 / 9
60.5% KP
58,482
33.9% share
20,503g
265 CS · 7.8/m
kkkkk#DJY02
Nautilus · Support
3 / 7 / 27
69.8% KP
16,813
9.8% share
11,869g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
