Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 162 days ago
10 / 6 / 6
K / D / A
61.5%
Kill participation
1,481
Damage / min
16,925g
608.8 gold / min
30
11 placed · 6 cleared
242
8.7 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat감정없는사람#잃어버림
Yone · Top
4 / 5 / 5
36% KP
26,388
28.4% share
13,851g
254 CS · 9.1/m
Swamp#0916
Sejuani · Jungle
3 / 4 / 14
68% KP
17,979
19.4% share
10,584g
161 CS · 5.8/m
Singing#KR1
Sylas · Mid
9 / 6 / 3
48% KP
16,619
17.9% share
12,280g
226 CS · 8.1/m
open ff#KR1
Lucian · ADC
6 / 3 / 7
52% KP
21,376
23% share
13,202g
214 CS · 7.7/m
下一次月落#qcf
Camille · Support
3 / 8 / 8
44% KP
10,508
11.3% share
7,901g
32 CS · 1.2/m
Red side
VictoryFA Kartis#HK01
Jax · Top
6 / 6 / 5
42.3% KP
18,334
16.1% share
11,147g
197 CS · 7.1/m
밤하늘의별#2003
Rek'Sai · Jungle
6 / 7 / 12
69.2% KP
21,279
18.7% share
12,022g
168 CS · 6/m
날아라#0115
Ryze · Mid
4 / 1 / 13
65.4% KP
27,140
23.9% share
11,711g
261 CS · 9.4/m
밤이싫어#kr9
Caitlyn · ADC
10 / 6 / 6
61.5% KP
41,173
36.2% share
16,925g
242 CS · 8.7/m
Reve Bonheur Toi#happy
Braum · Support
0 / 5 / 17
65.4% KP
5,786
5.1% share
7,595g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
