Match history
Lucian champion portrait

Lucian

Victory

Ranked Solo/Duo · 162 days ago

19:36Live Riot data

6 / 3 / 4

K / D / A

45.5%

Kill participation

1,173.7

Damage / min

9,768g

498.4 gold / min

17

9 placed · 3 cleared

173

8.8 CS / min

Objective control

Blue side

1

Dragons

0

Baron

4

Towers

0

Inhibitors

1

Herald

Red side

2

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Ezreal+1,636 gold / +12 CS

Difference from the opponent Riot assigned to your role.

15. minute · Ezreal+1,686 gold / +25 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1686 gold and +25 CS versus Ezreal.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

3 recorded deaths; first at 11:36.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

9 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,4424,8847,3269,7680:004:549:4814:4219:36
Lucian: 9,768

Events and purchases

Kill · Bard → Viktor
Kill · K'Sante → Jayce
Kill · Hwei → Jarvan IV
Kill · Jayce → K'Sante
Kill · Map → Jayce
Kill · Lucian → Bard
Kill · K'Sante → Jayce
Kill · Viktor → Hwei
Kill · Lucian → Ezreal
Objective · Vi · Hextech Dragon
Kill · Viktor → Hwei
Kill · Lucian → Ezreal
Objective · Jarvan IV · Void Grub
Objective · Jarvan IV · Void Grub
Objective · Jarvan IV · Void Grub
Kill · Jarvan IV → Hwei
Kill · K'Sante → Jayce
Kill · Jayce → Vi
Kill · Viktor → K'Sante
Kill · Lucian → Bard
Kill · Viktor → Hwei
Kill · K'Sante → Jayce
Kill · Jarvan IV → Vi
Kill · Bard → Lucian
Kill · Ezreal → Jarvan IV
Kill · Milio → Ezreal
Objective · Vi · Cloud Dragon
Kill · Viktor → Vi
Kill · Viktor → Ezreal
Building destroyed · Viktor · Outer turret
Kill · Lucian → Hwei
Kill · Viktor → K'Sante
Kill · Vi → Jayce
Building destroyed · Lucian · Outer turret
Building destroyed · Viktor · Outer turret
Objective · Jarvan IV · Rift Herald
Kill · Bard → Jayce
Kill · Lucian → Bard
Kill · Ezreal → Lucian
Kill · Viktor → Ezreal
Objective · Jarvan IV · Infernal Dragon
Kill · Hwei → Lucian
Kill · Jayce → Hwei
Kill · Jayce → Vi
Kill · Viktor → K'Sante
Building destroyed · Jarvan IV · Inner turret

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
22 / 13 / 3344,254g · 72,516 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

어쩌라고맞짱뜰까#HOYA

Jayce · Top

4 / 7 / 2

27.3% KP

12,937

17.8% share

8,602g

143 CS · 7.3/m

Jarvan IV champion portrait

T1 Carim#0409

Jarvan IV · Jungle

2 / 2 / 13

68.2% KP

9,100

12.5% share

8,740g

141 CS · 7.2/m

Viktor champion portrait

Wonderwall#mid

Viktor · Mid

9 / 1 / 2

50% KP

23,720

32.7% share

10,909g

200 CS · 10.2/m

Lucian champion portrait

밤이싫어#kr9

Lucian · ADC

6 / 3 / 4

45.5% KP

23,005

31.7% share

9,768g

173 CS · 8.8/m

Milio champion portrait

길가다가까까사달라고조르는이도윤#KR1

Milio · Support

1 / 0 / 12

59.1% KP

3,754

5.2% share

6,235g

18 CS · 0.9/m

Red side

Defeat
12 / 22 / 1935,342g · 51,195 damage
PlayerKDA · KPDamageGold · CSItems
K'Sante champion portrait

Abyss#1753

K'Sante · Top

4 / 4 / 2

50% KP

12,985

25.4% share

7,486g

156 CS · 8/m

Vi champion portrait

강아지좋아#KR3

Vi · Jungle

1 / 4 / 6

58.3% KP

8,936

17.5% share

7,457g

157 CS · 8/m

Hwei champion portrait

Lv up#0517

Hwei · Mid

2 / 6 / 3

41.7% KP

8,102

15.8% share

7,164g

150 CS · 7.7/m

Ezreal champion portrait

나는문이퍼#1360

Ezreal · ADC

2 / 5 / 3

41.7% KP

14,920

29.1% share

7,051g

134 CS · 6.8/m

Bard champion portrait

LNG BuLLDoG#KR2

Bard · Support

3 / 3 / 5

66.7% KP

6,252

12.2% share

6,184g

17 CS · 0.9/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.