Match history
Lucian champion portrait

Lucian

Victory

Ranked Solo/Duo · 152 days ago

20:04Live Riot data

4 / 1 / 4

K / D / A

38.1%

Kill participation

1,139.8

Damage / min

9,471g

472 gold / min

16

9 placed · 3 cleared

181

9 CS / min

Objective control

Blue side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

3

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Ezreal-375 gold / +5 CS

Difference from the opponent Riot assigned to your role.

15. minute · Ezreal+541 gold / +14 CS

Difference from the opponent Riot assigned to your role.

20. minute · Ezreal+2,126 gold / +21 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +541 gold and +14 CS versus Ezreal.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

1 recorded deaths; first at 9:13.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

9 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,3684,7367,1039,4710:005:0110:0215:0320:04
Lucian: 9,471

Events and purchases

Kill · Talon → Jayce
Kill · Ezreal → Talon
Kill · Master Yi → Rumble
Kill · Jayce → Master Yi
Kill · Ezreal → Lucian
Kill · Talon → Jayce
Kill · Talon → Ezreal
Kill · Viktor → Master Yi
Kill · Anivia → Rumble
Kill · Jayce → Anivia
Kill · Lucian → Ezreal
Objective · Jayce · Void Grub
Objective · Jayce · Void Grub
Objective · Jayce · Void Grub
Kill · Talon → Viktor
Kill · Master Yi → Viktor
Kill · Master Yi → Ezreal
Kill · Jayce → Master Yi
Kill · Anivia → Rumble
Kill · Lucian → Jayce
Kill · Talon → Viktor
Objective · Master Yi · Chemtech Dragon
Building destroyed · Anivia · Outer turret
Kill · Jayce → Anivia
Kill · Lucian → Ezreal
Building destroyed · Lucian · Outer turret
Kill · Talon → Rumble
Kill · Talon → Jayce
Objective · Master Yi · Rift Herald
Building destroyed · Master Yi · Outer turret
Kill · Master Yi → Ezreal
Kill · Master Yi → Karma
Kill · Karma → Master Yi
Kill · Lucian → Rumble
Kill · Talon → Viktor
Kill · Jayce → Anivia
Kill · Talon → Rumble
Objective · Master Yi · Ocean Dragon
Kill · Anivia → Viktor

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
9 / 21 / 1335,266g · 60,055 damage
PlayerKDA · KPDamageGold · CSItems
Rumble champion portrait

God knows#Lqh

Rumble · Top

0 / 6 / 3

33.3% KP

12,956

21.6% share

6,468g

154 CS · 7.7/m

Jayce champion portrait

명치에팔콘펀치꽂는이도윤#KR1

Jayce · Jungle

5 / 4 / 3

88.9% KP

12,862

21.4% share

9,234g

182 CS · 9.1/m

Viktor champion portrait

CYBER ATLETA#TDAH

Viktor · Mid

1 / 5 / 1

22.2% KP

11,428

19% share

6,642g

168 CS · 8.4/m

Ezreal champion portrait

Attacking#kr2

Ezreal · ADC

2 / 5 / 2

44.4% KP

12,673

21.1% share

7,344g

160 CS · 8/m

Karma champion portrait

Last Sumnner#KR1

Karma · Support

1 / 1 / 4

55.6% KP

10,136

16.9% share

5,578g

34 CS · 1.7/m

Red side

Victory
21 / 9 / 2143,229g · 66,207 damage
PlayerKDA · KPDamageGold · CSItems
Anivia champion portrait

Casting#KR11

Anivia · Top

3 / 3 / 2

23.8% KP

14,078

21.3% share

8,449g

168 CS · 8.4/m

Master Yi champion portrait

龙宫公主#김유빈

Master Yi · Jungle

5 / 4 / 5

47.6% KP

11,737

17.7% share

9,876g

159 CS · 7.9/m

Talon champion portrait

muimi#asdf1

Talon · Mid

9 / 1 / 0

42.9% KP

13,723

20.7% share

9,579g

170 CS · 8.5/m

Lucian champion portrait

밤이싫어#kr9

Lucian · ADC

4 / 1 / 4

38.1% KP

22,872

34.5% share

9,471g

181 CS · 9/m

Milio champion portrait

T1 에테르#1225

Milio · Support

0 / 0 / 10

47.6% KP

3,797

5.7% share

5,854g

21 CS · 1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.