Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 130 days ago
9 / 5 / 10
K / D / A
54.3%
Kill participation
1,588.6
Damage / min
21,606g
575.1 gold / min
39
15 placed · 9 cleared
399
10.6 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory뼛깃털#KR2
Jayce · Top
10 / 10 / 7
48.6% KP
30,708
18.6% share
16,801g
275 CS · 7.3/m
Enlightening#KR1
Naafiri · Jungle
5 / 10 / 11
45.7% KP
20,140
12.2% share
15,514g
208 CS · 5.5/m
ZORN#E500
Vladimir · Mid
8 / 4 / 10
51.4% KP
40,342
24.4% share
18,607g
385 CS · 10.2/m
밤이싫어#kr9
Ezreal · ADC
9 / 5 / 10
54.3% KP
59,677
36.1% share
21,606g
399 CS · 10.6/m
Celine#KR33
Seraphine · Support
3 / 6 / 14
48.6% KP
14,585
8.8% share
11,857g
41 CS · 1.1/m
Red side
DefeatBean#커피빈
Aurora · Top
6 / 11 / 8
40% KP
41,256
24.7% share
16,081g
294 CS · 7.8/m
RaiderGO#TWTV0
Darius · Jungle
19 / 3 / 8
77.1% KP
38,890
23.3% share
20,593g
276 CS · 7.3/m
시 쓰기와 커피#0421
Zed · Mid
6 / 5 / 8
40% KP
52,000
31.2% share
18,017g
282 CS · 7.5/m
위 니#WIN
Yunara · ADC
3 / 7 / 5
22.9% KP
29,548
17.7% share
18,261g
365 CS · 9.7/m
상상의 너머#KR1
Taric · Support
1 / 9 / 17
51.4% KP
5,110
3.1% share
10,505g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
