Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 124 days ago
11 / 3 / 14
K / D / A
71.4%
Kill participation
964.6
Damage / min
18,830g
564.1 gold / min
39
11 placed · 11 cleared
312
9.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat世一上天灰灰#Riven
Riven · Top
5 / 5 / 4
52.9% KP
11,624
12.2% share
13,139g
247 CS · 7.4/m
Im noob777#777
Nocturne · Jungle
5 / 7 / 5
58.8% KP
24,756
26% share
12,176g
212 CS · 6.4/m
SAKEN#530
Cassiopeia · Mid
1 / 6 / 2
17.6% KP
16,360
17.2% share
11,120g
264 CS · 7.9/m
hle pyeonsik#HLE
Tristana · ADC
5 / 7 / 3
47.1% KP
24,760
26% share
15,414g
263 CS · 7.9/m
라면 밀수범#흐흐흐
Karma · Support
1 / 10 / 8
52.9% KP
17,577
18.5% share
8,612g
30 CS · 0.9/m
Red side
VictoryHLE 팬서#KR1
Vayne · Top
3 / 7 / 7
28.6% KP
25,823
19.1% share
12,018g
236 CS · 7.1/m
抖音丶辛哥哥#9999
Naafiri · Jungle
13 / 2 / 10
65.7% KP
32,498
24% share
18,740g
275 CS · 8.2/m
srysrymb#1065
Orianna · Mid
3 / 3 / 17
57.1% KP
29,093
21.5% share
13,187g
257 CS · 7.7/m
밤이싫어#kr9
Kalista · ADC
11 / 3 / 14
71.4% KP
32,203
23.8% share
18,830g
312 CS · 9.3/m
전 삼만합니다#전삼만
Poppy · Support
5 / 3 / 14
54.3% KP
15,658
11.6% share
10,769g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
