Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 123 days ago
0 / 8 / 29
K / D / A
64.4%
Kill participation
517.5
Damage / min
10,720g
378.8 gold / min
33
5 placed · 4 cleared
143
5.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat뽀삐의 피지컬#KR1
Poppy · Top
3 / 12 / 4
18.9% KP
19,908
16.1% share
8,925g
132 CS · 4.7/m
투정꾼#Daemi
Ambessa · Jungle
10 / 10 / 8
48.6% KP
26,004
21% share
13,146g
161 CS · 5.7/m
Anhuanhuan#huya
Sylas · Mid
9 / 8 / 6
40.5% KP
33,801
27.3% share
11,476g
163 CS · 5.8/m
zhiqiuyi#mio韩服
Senna · ADC
11 / 7 / 13
64.9% KP
34,412
27.8% share
15,634g
204 CS · 7.2/m
내말들리니왜이렇게말렸어#찬성정
Alistar · Support
4 / 8 / 15
51.4% KP
9,517
7.7% share
9,556g
32 CS · 1.1/m
Red side
VictoryPOLISH SPY#CHINA
Kayle · Top
19 / 8 / 12
68.9% KP
48,841
32.2% share
20,457g
221 CS · 7.8/m
밤이싫어#kr9
Jarvan IV · Jungle
0 / 8 / 29
64.4% KP
14,646
9.7% share
10,720g
143 CS · 5.1/m
붐칙칵칙#KR1
Syndra · Mid
7 / 4 / 19
57.8% KP
36,720
24.2% share
15,121g
250 CS · 8.8/m
벌 렁#낼 룽
Samira · ADC
13 / 9 / 8
46.7% KP
31,859
21% share
14,741g
164 CS · 5.8/m
狐の鉤爪を解き放って#病即消滅
Camille · Support
6 / 8 / 16
48.9% KP
19,682
13% share
10,452g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
