Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 98 days ago
4 / 13 / 9
K / D / A
34.2%
Kill participation
864.2
Damage / min
16,828g
467.9 gold / min
28
4 placed · 6 cleared
310
8.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat해 태#T 1
Rumble · Top
12 / 5 / 12
44.4% KP
41,339
26.8% share
17,838g
283 CS · 7.9/m
DNS 또이브#KR13
Jarvan IV · Jungle
16 / 7 / 15
57.4% KP
29,526
19.1% share
18,195g
236 CS · 6.6/m
ever forever#kr12
Locke · Mid
17 / 6 / 16
61.1% KP
39,961
25.9% share
17,751g
232 CS · 6.5/m
매화검존#6686
Sivir · ADC
9 / 10 / 11
37% KP
34,927
22.6% share
19,711g
284 CS · 7.9/m
건실한 익충#낭 응
Karma · Support
0 / 10 / 22
40.7% KP
8,499
5.5% share
9,764g
29 CS · 0.8/m
Red side
Victory밤이싫어#kr9
Yone · Top
4 / 13 / 9
34.2% KP
31,083
18.1% share
16,828g
310 CS · 8.6/m
抖音火星人剑圣#易大师
Ekko · Jungle
15 / 9 / 5
52.6% KP
39,574
23% share
20,953g
285 CS · 7.9/m
nizuizhengui#小何的枪
Pantheon · Mid
9 / 16 / 6
39.5% KP
35,908
20.9% share
16,787g
185 CS · 5.1/m
bai se zh1 chuan#qwe1
Lucian · ADC
8 / 6 / 18
68.4% KP
46,648
27.1% share
22,110g
363 CS · 10.1/m
Len#zypp
Annie · Support
2 / 10 / 24
68.4% KP
18,838
10.9% share
11,700g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
