Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 191 days ago
12 / 6 / 10
K / D / A
62.9%
Kill participation
1,121.4
Damage / min
18,211g
531.7 gold / min
31
6 placed · 4 cleared
300
8.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZeus#glgl
Yorick · Top
4 / 8 / 5
26.5% KP
35,805
21.7% share
15,233g
303 CS · 8.8/m
先帮我收拾一下#我的粪便
Rek'Sai · Jungle
7 / 9 / 15
64.7% KP
31,861
19.3% share
15,380g
213 CS · 6.2/m
抖音 国一艾克#zypp
Ekko · Mid
9 / 7 / 7
47.1% KP
33,517
20.3% share
13,664g
219 CS · 6.4/m
FAad#2007
Kai'Sa · ADC
9 / 5 / 12
61.8% KP
40,264
24.4% share
21,164g
365 CS · 10.7/m
dONOtfeAR#1101
Neeko · Support
5 / 7 / 14
55.9% KP
23,378
14.2% share
11,727g
53 CS · 1.5/m
Red side
Defeat칼과 창 방패#KR1
Poppy · Top
5 / 5 / 9
40% KP
32,124
21.4% share
12,068g
218 CS · 6.4/m
이 차가 식기전에#KR1
Hecarim · Jungle
12 / 6 / 10
62.9% KP
38,409
25.6% share
18,211g
300 CS · 8.8/m
gushouyu#zypp
Diana · Mid
12 / 7 / 7
54.3% KP
35,936
24% share
16,158g
234 CS · 6.8/m
지 구#King
Xayah · ADC
3 / 7 / 13
45.7% KP
30,718
20.5% share
15,545g
314 CS · 9.2/m
synn#KR1
Alistar · Support
3 / 9 / 20
65.7% KP
12,750
8.5% share
10,207g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
