Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 189 days ago
8 / 9 / 19
K / D / A
61.4%
Kill participation
728
Damage / min
16,978g
485.8 gold / min
31
5 placed · 4 cleared
294
8.4 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat쑤셔쑤셔#444
Vayne · Top
10 / 8 / 10
46.5% KP
31,501
23.3% share
16,570g
267 CS · 7.6/m
화이팅an#KR1
Graves · Jungle
9 / 7 / 13
51.2% KP
26,776
19.8% share
15,980g
259 CS · 7.4/m
ParisVan#不知名歌手
Annie · Mid
13 / 7 / 16
67.4% KP
34,915
25.8% share
16,974g
243 CS · 7/m
복천최강#0217
Draven · ADC
9 / 15 / 7
37.2% KP
27,067
20% share
15,474g
228 CS · 6.5/m
Calix#해 린
Blitzcrank · Support
2 / 7 / 18
46.5% KP
15,153
11.2% share
9,625g
23 CS · 0.7/m
Red side
VictoryKasumi#1899
Irelia · Top
14 / 6 / 6
45.5% KP
26,642
19.8% share
18,306g
324 CS · 9.3/m
이 차가 식기전에#KR1
Hecarim · Jungle
8 / 9 / 19
61.4% KP
25,443
18.9% share
16,978g
294 CS · 8.4/m
Bong Flash#1999
Lux · Mid
3 / 8 / 17
45.5% KP
16,239
12% share
12,257g
201 CS · 5.8/m
직 항#KR3
Ezreal · ADC
18 / 8 / 12
68.2% KP
52,489
38.9% share
22,217g
270 CS · 7.7/m
agjkgfd#6010
Maokai · Support
1 / 12 / 24
56.8% KP
14,074
10.4% share
10,661g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
