Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 188 days ago
8 / 6 / 19
K / D / A
58.7%
Kill participation
858.4
Damage / min
16,842g
496.6 gold / min
42
9 placed · 5 cleared
286
8.4 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory조관우급 늪 설치#KR1
Cassiopeia · Top
2 / 7 / 11
31% KP
19,322
13.6% share
12,364g
287 CS · 8.5/m
KRX Vincenzo#KR4
Pantheon · Jungle
14 / 5 / 13
64.3% KP
40,257
28.4% share
18,022g
204 CS · 6/m
권지인#1215
Sylas · Mid
16 / 9 / 10
61.9% KP
36,363
25.7% share
17,381g
230 CS · 6.8/m
猛獸之王 燕麥#0820
Sivir · ADC
9 / 15 / 13
52.4% KP
37,493
26.5% share
19,340g
297 CS · 8.8/m
선우진#C204
Rakan · Support
1 / 10 / 26
64.3% KP
8,237
5.8% share
10,374g
33 CS · 1/m
Red side
Defeat땃쥐 맹아이#OwO
Ambessa · Top
3 / 7 / 9
26.1% KP
17,148
10.1% share
12,322g
232 CS · 6.8/m
이 차가 식기전에#KR1
Hecarim · Jungle
8 / 6 / 19
58.7% KP
29,114
17.1% share
16,842g
286 CS · 8.4/m
陨落的天才#世一中阳林
Orianna · Mid
7 / 11 / 20
58.7% KP
39,755
23.3% share
14,510g
220 CS · 6.5/m
Zephyr#O1O8
Lucian · ADC
20 / 9 / 12
69.6% KP
57,039
33.5% share
22,074g
281 CS · 8.3/m
의스장#0513
Skarner · Support
8 / 10 / 22
65.2% KP
27,432
16.1% share
13,151g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
