Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 187 days ago
6 / 3 / 13
K / D / A
52.8%
Kill participation
612.5
Damage / min
14,554g
478.2 gold / min
28
9 placed · 2 cleared
269
8.8 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRED#V290
Vayne · Top
11 / 4 / 10
58.3% KP
40,496
27.7% share
15,925g
241 CS · 7.9/m
이 차가 식기전에#KR1
Hecarim · Jungle
6 / 3 / 13
52.8% KP
18,640
12.7% share
14,554g
269 CS · 8.8/m
mashushu#KR1
Aurora · Mid
7 / 2 / 15
61.1% KP
46,369
31.7% share
15,420g
250 CS · 8.2/m
Reble#KR2
Yunara · ADC
12 / 6 / 8
55.6% KP
31,563
21.6% share
17,841g
272 CS · 8.9/m
피그차이나#KR1
Lulu · Support
0 / 6 / 24
66.7% KP
9,273
6.3% share
8,745g
22 CS · 0.7/m
Red side
Defeatspring#happy
Varus · Top
2 / 10 / 7
42.9% KP
26,910
24.2% share
10,725g
227 CS · 7.5/m
KRX Vincenzo#KR4
Zaahen · Jungle
8 / 6 / 6
66.7% KP
23,431
21.1% share
13,113g
220 CS · 7.2/m
Chiikawa#KR7
Sejuani · Mid
3 / 5 / 11
66.7% KP
16,426
14.8% share
9,591g
127 CS · 4.2/m
BFX Slayer#0415
Lucian · ADC
6 / 7 / 6
57.1% KP
36,036
32.4% share
16,439g
274 CS · 9/m
Ltere#999
Rakan · Support
2 / 8 / 14
76.2% KP
8,500
7.6% share
8,650g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
