Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sejuani
Defeat
Ranked Solo/Duo · 186 days ago
6 / 5 / 6
K / D / A
42.9%
Kill participation
883.9
Damage / min
9,882g
409.5 gold / min
21
8 placed · 2 cleared
166
6.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat이 차가 식기전에#KR1
Sejuani · Top
6 / 5 / 6
42.9% KP
21,332
24.6% share
9,882g
166 CS · 6.9/m
moot#yaha
Graves · Jungle
1 / 3 / 9
35.7% KP
11,926
13.8% share
9,042g
172 CS · 7.1/m
r1s#1226
Viktor · Mid
6 / 6 / 5
39.3% KP
22,087
25.5% share
9,555g
175 CS · 7.3/m
Enlightening#KR1
Jhin · ADC
12 / 7 / 4
57.1% KP
20,914
24.1% share
11,936g
155 CS · 6.4/m
Wonderwall#mid
Bard · Support
3 / 10 / 14
60.7% KP
10,453
12.1% share
7,357g
17 CS · 0.7/m
Red side
Victory龙宫公主#김유빈
Master Yi · Top
3 / 8 / 4
22.6% KP
15,134
15.3% share
8,868g
147 CS · 6.1/m
힙합갱스터백경훈#0102
Ambessa · Jungle
2 / 6 / 8
32.3% KP
10,658
10.8% share
9,714g
148 CS · 6.1/m
yanxi#99900
Galio · Mid
2 / 3 / 12
45.2% KP
13,456
13.6% share
8,497g
159 CS · 6.6/m
BFX Slayer#0415
Ashe · ADC
19 / 3 / 4
74.2% KP
44,049
44.5% share
18,646g
225 CS · 9.3/m
대머리도적#롤링썬더
Seraphine · Support
5 / 8 / 18
74.2% KP
15,724
15.9% share
9,634g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
