Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 176 days ago
18 / 2 / 11
K / D / A
55.8%
Kill participation
1,224.6
Damage / min
16,084g
676.3 gold / min
20
5 placed · 3 cleared
248
10.4 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory의지박약무기력저능아고졸ADHD#ddddd
K'Sante · Top
10 / 2 / 4
26.9% KP
22,396
19.5% share
11,532g
195 CS · 8.2/m
이 차가 식기전에#KR1
Hecarim · Jungle
18 / 2 / 11
55.8% KP
29,126
25.4% share
16,084g
248 CS · 10.4/m
줄곧 조용하다#9036
Galio · Mid
12 / 0 / 15
51.9% KP
29,482
25.7% share
13,075g
205 CS · 8.6/m
i no hope#人间中毒
Senna · ADC
3 / 9 / 28
59.6% KP
14,344
12.5% share
12,691g
152 CS · 6.4/m
ATIVAN COREA#YAYAY
Shaco · Support
9 / 6 / 8
32.7% KP
19,537
17% share
9,039g
35 CS · 1.5/m
Red side
Defeat신속정확고급#kr문의
Shen · Top
0 / 10 / 3
15.8% KP
13,161
15.4% share
5,934g
110 CS · 4.6/m
抖音丶北冰洋#静心得意
Karthus · Jungle
3 / 15 / 4
36.8% KP
16,830
19.7% share
8,231g
118 CS · 5/m
Solitude#5959
Yone · Mid
1 / 10 / 2
15.8% KP
21,281
24.9% share
8,266g
208 CS · 8.7/m
moshimoshi#ヘ ナ
Mel · ADC
9 / 8 / 2
57.9% KP
14,168
16.6% share
11,369g
180 CS · 7.6/m
에메스 제이유#KOR
Kennen · Support
6 / 9 / 7
68.4% KP
20,085
23.5% share
9,704g
38 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
