Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 174 days ago
3 / 11 / 14
K / D / A
53.1%
Kill participation
500.6
Damage / min
11,968g
376.2 gold / min
33
8 placed · 5 cleared
196
6.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat하루지남#KR1
Zaahen · Top
3 / 11 / 8
34.4% KP
14,018
10.6% share
9,806g
165 CS · 5.2/m
이 차가 식기전에#KR1
Hecarim · Jungle
3 / 11 / 14
53.1% KP
15,926
12.1% share
11,968g
196 CS · 6.2/m
하지마라고햇잔아#kwb05
Ryze · Mid
10 / 7 / 13
71.9% KP
48,180
36.5% share
14,965g
246 CS · 7.7/m
tr33#kr11
Ashe · ADC
10 / 5 / 12
68.8% KP
35,730
27.1% share
16,658g
255 CS · 8/m
Kyoteh97#9709
Seraphine · Support
6 / 7 / 22
87.5% KP
18,093
13.7% share
11,649g
50 CS · 1.6/m
Red side
Victory기분파#15gg
Malphite · Top
6 / 3 / 16
53.7% KP
29,746
17.5% share
11,911g
163 CS · 5.1/m
하이 눈 트위스티드 페이트#이승준
Karthus · Jungle
11 / 6 / 17
68.3% KP
51,399
30.2% share
17,603g
290 CS · 9.1/m
오로지 실력이 마케팅#whoo
Irelia · Mid
4 / 8 / 6
24.4% KP
24,541
14.4% share
15,839g
302 CS · 9.5/m
뚱냥이#200kg
Lucian · ADC
14 / 6 / 10
58.5% KP
43,996
25.8% share
18,494g
245 CS · 7.7/m
the Noxus Swain#KR1
Swain · Support
6 / 9 / 14
48.8% KP
20,664
12.1% share
11,349g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
